The
Evolution Claymate was created after its smaller brother
product, the Junior Multitrap Claymate.
Replacing
completely the early DTMF Multitrap Systems (Still supported
by the way), The Evolution (and Junior variant) sport,
at last, a Liquid Crystal Display, without which the
original DTMF unit required almost superhuman powers
of concentration to program.
The
rubber booted handset is much tougher than the original
model. (It isn't indestructible though. Military toughness
implies military price tags, but is is nonetheless,
tough)
The
LCD shows the current Audit and displays the detected
traps on power up as well as the current software version
and serial number.
The
simple menu driven operation is intuitive and self explanatory.
Sporting
mode permits singles, double, even triples to be launched
as the buttons are pressed.
"FITASC"
mode allows up to all 8 targets to be pre or deselected
and subsequently released with the 'Fire' button.
5-Stand
has 6 NSSF sequences built in
with space for six more of your own. From 1 to 5 shooters
can play and the targets can be previewed at any time
without disturbing the displayed sequence of targets.
A remote Fire and No Bird handset (similar to the 3
button handset used for Skeet & Sporting Controllers)
can be fitted (Some even use the Radio Claymate for
this) and a stand mountable set of shooter controls
is coming soon permitting a group of shooters to button
for themselves from the shooting cages.
Compact
Sporting uses the same programmed sequences
as for 5-Stand but these are shot with up to 6 shooters
(and 5 stands) with a different set of rules, (Left
most populated stand shoots first etc)
Flurry
mode
has 6 sequences built in designed by Pete Munn of "Clay
Snooker" with space for another 6 sequences of
your own. This mode is ideal for simulated game too.
Unlike its single function competition, the Claymate
Flurry engine permits release delays from 1 to 15 seconds
with from 1 to 8 traps being released at each 'event'.
An eye for detail and a wicked mind can create flurries
designed to confuse the unwary shot and thus force cooperation
and method in order to achieve high scores.
Any
flurry sequence can be repeated up to 8 times (so the
100 bird, 4 man flurry becomes an 800 bird marathon).
Additional attention to detail during the software design
permits no birds to be registered at any time during
the flurry which are then sent at the end of the flurry
sequence using the same target sequences so, if this
is an important Simulated Game competition with an expensive
prize for the winning team, each team will receive the
SAME No Bird Targets as the other in order to provide
the maximum amount of fair play for both teams so no-one
can claim that any replacement targets were harder for
one team than for the other.
Flurries
can be sent as a Press the 'Go' button and walk away
affair or they can be launched event by event just in
case you have a group of muzzle loading black powder
shooters trying their luck.
Programming
flurries and Multi-Stand sequences is a simple and largely
intuitive business.
Mode
Lock
is a term used to describe the ability of the Evolution
to be locked into or out of a mode you may not want
the shooters to have access to. For instance, on a range
set up for a Flush or Flurry, you can defeat 5-Stand,
Compact Sporting, Sporting and "FITASC" for
instance. A 5-Stand layout can be locked out of Sporting,
"FITASC" and Flurry modes.
The
Sporting Multitrap Handset
can be used as a non LCD version of the handset. This
handset and the associated Non LCD equipped Controller
are all designed to be interchangeable to allow upgrading,
or downgrading at any time.
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